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Old Sep 24, 2007, 04:05 AM // 04:05   #1
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Default I want a portkey aka town portal

I wish that we could have a town portal in Guildwars like there is in Diablo II. Sometimes it would be nice to be able to get something out of storage or to be able to switch skills without resetting everything you have already accomplished in a quest.
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Old Sep 24, 2007, 04:46 AM // 04:46   #2
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This thread should be moved to Riverside Inn.

Yes, that would be nice, but it would be a bad move. Part of the challenge is leaving an outpost with all you need to face ALL challenges. With town portals, you could switch your build (and heroes and equipment), theoretically, for every group of enemies you face. That would destroy the challenge. Bad idea.
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Old Sep 24, 2007, 04:52 AM // 04:52   #3
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Luckily most quests in GW are quite short, so you can either do an entire instance's quests relatively quickly and then jump to the guild hall and retool before heading back out. Having played Diablo/Diablo II, I've never had the need to run back to town because health and energy regen rather quickly in GW.
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Old Sep 24, 2007, 05:28 AM // 05:28   #4
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Actually, this should be in the Sardelac Sanitarium (suggestions) section.

/not signed. Part of the adventure is preparing for whatever you may encounter and dealing with the unexpected as it comes up. Usually, the unexpected only occurs one's first time through an area anyway.
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Old Sep 24, 2007, 05:48 AM // 05:48   #5
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The only thing I've found that prevents me properly preparing for an area is when the area gives me more drops than my inventory can hold. But this is easily fixed with merchants on route, which doesn't require much in the way of implementation.
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Old Sep 24, 2007, 12:58 PM // 12:58   #6
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/notsigned

Just how freaking easy to you need the game to be? :P
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Old Sep 24, 2007, 01:06 PM // 13:06   #7
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Moving to sardelac.
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Old Sep 24, 2007, 01:13 PM // 13:13   #8
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The only reason to do this is to being able to sell things in a full inventory.

That is currently only needed when clearing dungeons and some areas far from outposts.

Adding this would be a lot of work, since a new 'statues' would be required, one that prevent you from changing builds in outposts. And a 'portal' effect (like the one in the end of Ruins of Surmia) in all outposts, active when someone came through portal.

It would be easier just add merchants to those places, and sell tabs to collectors. Even a consumable item that summons a merchant djinn or a xunlai chest (They could be purchasable at Xunlai Agents).
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Old Sep 24, 2007, 01:18 PM // 13:18   #9
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Quote:
Originally Posted by Mournblade
/notsigned

Just how freaking easy to you need the game to be? :P
Agreed. The next suggestion is probably changing attributes and skills outside an outpost. Yeah, that'd be wicked cool, dude.
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Old Sep 24, 2007, 01:21 PM // 13:21   #10
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Adding merchants to maps is a good idea, loved it in factions hope they update all maps with one.

Adding storage and skill swaping/buying and profesion swaping to maps would be a very bad idea.

I am fairly certain that most all of us dress, pickup lunch and our car keys long before we exit our home. Is it to much to ask us to do the same when taking our char out of a town?
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Old Sep 24, 2007, 03:11 PM // 15:11   #11
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/notsinged

Its you're own fault that you brought the wrong skills or you didnt get that special uber 1337 weapon out of storage. This would just be an unnecessary luxury to players and thats about it.
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Old Sep 25, 2007, 12:36 AM // 00:36   #12
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ROFLMFAO...I would be able to solo whole UW with that, therefore /notsigned.

Perhaps the OP just chose the wrong game.
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